
My Projects
Welcome to my project page! I have completed a variety of projects spanning diverse topics, including game development, software engineering, and machine learning.
Click the thumbnails for link to my projects! (not all projects are already published)
Commanders’ Gambit: Unity 3D Wargame project
Designed and implemented key algorithms for a Unity 3D Wargame project. Click on the image on the right for a showcase of current development of the game!
ChronoChoice: AI-powered text-based immersion game
Implemented AI agents to help players simulate Swinging London & Spanish Civil War; led system architecture, database design (MySQL) & API integration; promoting on social media platform.
Historical state - A Hearts of Iron IV Modification
Overhauled the map of this popular historical simulation game using the game's unique scripting language! Attracted a over 20000 total subscribers and 8000 current subscribers on Steam; received a variety of Steam community awards.
DDPG Agent to solve the Influence Maximization (IM) Problem
Ever heard of the classical graph theory problem of Influence maximization? I coded a DDPG (deep reinforcement learning) agent that would help you solve it more effficiently than ever on any desired graph!

Predicting student interest in CS using machine learning models
BERT and various machine learning algorithms were implemented and compared to predict high school students' interest in pursuing CS.
*This is a previous, simpler study. The study this code implementation is for is not yet published



