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My Projects

Welcome to my project page! I have completed a variety of projects spanning diverse topics, including game development, software engineering, and machine learning. 

Click the thumbnails for link to my projects!  (not all projects are already published)

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Commanders’ Gambit: Unity 3D Wargame project

Designed and implemented key algorithms for a Unity 3D Wargame project. Click on the image on the right for a showcase of current development of the game!

ChronoChoice: AI-powered text-based immersion game

Implemented AI agents to help players simulate Swinging London & Spanish Civil War; led system architecture, database design (MySQL) & API integration; promoting on social media platform.

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Historical state - A Hearts of Iron IV Modification

Overhauled the map of this popular historical simulation game using the game's unique scripting language! Attracted a over 20000 total subscribers  and 8000 current subscribers on Steam; received a variety of Steam community awards.

DDPG Agent to solve the Influence Maximization (IM) Problem

Ever heard of the classical graph theory problem of Influence maximization? I coded a DDPG (deep reinforcement learning) agent that would help you solve it more effficiently than ever on any desired graph!

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Predicting student interest in CS using machine learning models

BERT and various machine learning algorithms were implemented and compared to predict high school students' interest in pursuing CS.

*This is a previous, simpler study.  The study this code implementation is for is not yet published

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